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Pickle Rick in Augmented Reality

Devon O. · May 09, 2018 · Shaders, Unity3D · 2 comments
25

Here’s just a quick little personal project I was playing around with. I’ve seen a bajillion portal projects for augmented reality (possibly the best being this Aha demo), but I wanted to add my own little Rick and Morty twist to one. The portal uses ARCore motion tracking to open or close according to the user’s proximity.

Some models used:

  • Pickle Rick
  • Mr. Meeseeks
  • Portal Gun

Incidentally, ARCore 1.2 has just been released. Looks like some cool new features to start digging into.

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2 Comments:
  1. Can you provide some reference to the shader

    Bharath · July 15, 2018
  2. If you mean the portal opening, I essentially ported this: http://www.geeks3d.com/20110428/shader-library-swirl-post-processing-filter-in-glsl/

    Devon O. · July 15, 2018

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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

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Unity Engineer at Touch Press.

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