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Spinny 3D Trees

by Devon O.· March 13, 2010· in Actionscript· 0 comments tags: 3d, recursion
I know, I know. Recursive trees are a thing that have been done to death by – well – pretty much everyone. I just picked up a nice book on Processing the other day though and one of the first examples it gives is a nice recursive tree. In order to better understand the java/processing involved, I thought I’d take the time to convert it to a language I know. Actionscript, that is (in case you were wondering). After I got it ported and figured out what it was doing and why, I started thinking, that might look kinda cool in 3D. Then I remembered Seb Lee-Delisle had created a ridiculously simple to use 3d drawing api, so I put the two together and came up with the below (roll over to spin the tree around and click to generate a new one). If you’d like to have a play with it yourself, the code’s below (and of course you’ll need Seb’s stuff from the link above). Main [crayon-603910ceb6633110396893/] and a simple Point3D class to just store a bit of data [crayon-603910ceb6645620973400/] A Saturday morning well spent… In other news, just discovered this blog’s been shortlisted as Best Irish Tech […]
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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

Reviewer of “The Starling Handbook”

Unity Engineer at Touch Press.

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