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Unity Machine Learning and a Good Riddance to 2020

by Devon O.· December 30, 2020· in Life, Unity3D· 0 comments tags: ai, machine learning
So it’s been just over a year since my last post here. As you may imagine, I’ve had a bit on my mind over that time though. I don’t think it’s a very controversial thing to say, that 2020 has been the suckiest year in my life time. Like many others, I have been working from home since March. I remember 12 March packing up a desktop, laptop, monitor and a few other bits and bobs thinking to myself, “This sure seems like a lot of overkill considering we’ll be back in the office in a week or two.” Psych! Should’ve bewared those ides. Over the Christmas holiday though, I picked up a new computer for my birthday and started digging into Unity3D machine learning. Just yesterday, I sat down and thought I’d get a kart that could follow a track. I copied the cart and cart code from the Unity Karting Microgame project (which does have it’s own ML code and agents – but I completely ignored that to figure it out on my own), found these fantastic race track assets, watched a few youtube video tutes, and finally came up with this: After getting that working, I then […]
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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

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Unity Engineer at Touch Press.

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