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Custom Post Processing with the LWRP

by Devon O.· September 15, 2019· in Shaders, Unity3D· 1 comments tags: lightweight rendering pipeline, LWRP, post-processing
About a week ago, someone posted a comment on this old post asking if I could update the ripple effect so that it would work with Unity’s Lightweight Render Pipeline and 2D lighting. This seemed like a good opportunity not only to familiarize myself with the LWRP and the post processing stack, but to clean up some pretty ugly and ancient code. The final result can be seen here. The red and yellow lights drifting around are point lights being reflected off a Sprite instance (i.e. 2D lighting). There is also a built in Unity Post Processing vignette effect added. And by clicking on the game screen, you can see the rubbery ripple effect which is a custom post effect similar to the one from the previous post. To create that effect, you have to start with setting up a project. I won’t bother to go over a lot of detail in project set up, but basically, you need to create a new project and, using the package manager, install the Lightweight RP package (this will automatically bring in the Core RP Library and Post Processing packages as well).  Create a Lightweight Render Pipeline asset and add it to your […]
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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

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Unity Engineer at Touch Press.

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