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More Augmented Reality with HTML5 && Flash

by Devon O.· February 10, 2010· in Flash· 0 comments tags: augmented reality, html5
Okay, so my last post was really a bit of a joke. I was just seeing how many of the trendiest tech buzzwords I could get running on a single page, and admittedly, it performed horribly. I did learn something in the process though. If I left the html5 canvas link out of that chain, the Flash / Unity communication was actually quite smooth and ran nicely. Likewise, if I cut out the Unity business, the Flash / HTML communication was grand. So, for my next experiment, I decided to leave out the Unity and do some Flash and HTML5 augmented reality. The results are actually pretty impressive. You can check it out for yourself here or just have a look at the screenshot below. A big thanks to Thatcher Ulrich who provided 99.9% of the “3d image in a canvas element” javascript. And it just goes to show – Flash and HTML5 can play together just fine…
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Flash, HTML5, Unity3D, && Augmented Reality

by Devon O.· February 09, 2010· in Flash· 8 comments tags: augmented reality, html5, unity
Can’t decide which trendy tech bandwagon to hop onto? Try them all at once! Okay – so I’d never recommend mixing all this crap together in a real world app, but it was fun just to give it a go and see what would happen. Thought maybe the internet would explode or something. To see what I’m rambling about, check out the experiment here. You’ll need this augmented reality marker (just ignore the “right hand”/”left hand” business). When prompted, allow webcam access in the Flash portion of the experiment (bottom left). Hold the marker upside right towards your camera (a green rectangle will appear around the embedded flash when the marker is detected) and spin it like a steering wheel to steer the car in the Unity3D portion of the experiment (top center). The harder you steer, the more purpley the background will appear (that’s the HTML5 canvas bit). Here’s a little screenshot below for those not interested in being bothered by all the hassle…
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Lorenz Attractor – HTML5 Stylee

by Devon O.· February 06, 2010· in Life· 1 comments tags: html5, javascript, processing.js
First, let me just say this up front, I will give up Flash when they pry it from my cold dead fingers. When Flash is outlawed only outlaws will code in Actionscript. Add any other cliches you’d like to, here. The point is, I love the Flash Platform and will continue to use it for years to come. But, let’s face it, anyone who refuses to expand their skillset – whether it be with HTML5, Unity3D, or any other technology – or who at least chooses not to know their enemies won’t last very long in this game. So, that in mind, here is my first go at HTML5: a simple Lorenz Attractor. Not the most way-out thing folks have done, but ya gotta start somewhere. A few things I learned along the way: Trying to code in a OO fashion with Javascript is a serious pain in the ass. It’s funny that people have said this is the future of the web. For a Flash developer, it’s like stepping backwards in time 4 or 5 years. Any of you out there remember coding classes in Actionscript 1? Well, blow the dust off that nightmare memory ’cause it’s all coming […]
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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

Reviewer of “The Starling Handbook”

Unity Engineer at Touch Press.

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