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FITC in Quick Review

by Devon O.· February 24, 2010· in Flash, Life· 0 comments tags: FITC
Well another FITC Amsterdam has come and gone and left its indelible mark of energy and inspiration. Thought I’d share a bit of what went on, however I’m writing this from a teensy laptop that came with the flat I’m staying in. It was a much appreciated gesture, but is not very conducive to typing, so this will probably be shorter and less detailed than intended. Besides I’m in Amsterdam another 3 days and got stuff to do… Day 1 Started the day with the Adobe Keynote presentation given by Richard Galvan and Mark Anders. This had its good and bad points. Nothing really new was presented here – it was all the stuff we’ve seen blogged from AdobeMax and MWC. Still it was interesting to see some of this in action: how Flash performs on Android devices for example or how Device Central CS5 will allow you to test the accelerometer of mobile devices (that is a great feature. My hat’s off to Adobe for that one). Very exciting stuff in the world of mobile development. Next up for me was James Eberhardt’s presentation on Building iPhone Apps in Flash CS5. Unfortunately, I came in late to a standing room only auditorium […]
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FITC Amsterdam – Day 2 in a Nutshell

by Devon O.· February 24, 2009· in Flash, Life· 1 comments tags: amsterdam, FITC
Started out the day with Andre Michelle’s “Boing-Bumm-Tschak (Flash 10 Sound API)” presentation. Very beautiful stuff. The biggest thing learned here is that manipulating sound is not so different from manipulating graphic items. That is, reverb is nothing more than a basic “easeout” formula and flanging is just elasticity applied to sound. Some useful tips he shared: use linked lists as much as possible, never create objects at runtime as it’s wildly costly – recycle them instead and, of course, use a good coding structure. He ended the presentation with a look at the hobnox audiotool which was just insane. I ended the presentation by introducing myself and letting him know that the little “Behind the Curtain Coding Award” that’s been displayed on his website’s front page for years is there largely due to me (well, me and Robert Reich – the old BTC coding mods). He seemed mildly bemused, but didn’t really know what to say. I just ducked out as a line was forming up behind me. Next up was Lee Brimelow’s “Flash Platform Polymath” presentation. Here Lee gave a good rundown of what disciplines a Flasher should be comfortable with to move ahead these days: visual design, audio/video/motion, […]
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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

Reviewer of “The Starling Handbook”

Unity Engineer at Touch Press.

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