Peggle Worlds

November 12, 2011 · Updated · 0 comments

Peggle Worlds was developed at PopCap in 2011-2012. It was intended to be a Facebook version of my favorite PopCap pachinko game, Peggle. It contains many worlds and a custom 2d physics ported from the original Peggle source.



  • Custom physics engine for sliding balls across curved surfaces
  • Fantastic particle and shader effects for Flash’s GPU based Stage3D
  • Built with Adobe Flash, ActionScript, and a proprietary GPU rendering framework