Peggle Worlds was developed at PopCap in 2011-2012. It was intended to be a Facebook version of my favorite PopCap pachinko game, Peggle. It contains many worlds and a custom 2d physics ported from the original Peggle source.
- Custom physics engine for sliding balls across curved surfaces
- Fantastic particle and shader effects for Flash’s GPU based Stage3D
- Built with Adobe Flash, ActionScript, and a proprietary GPU rendering framework