Dragon Dodge is an Android micro-game created to test the Meez Unity3D SDK which I played a key role in developing. The SDK allows Unity developers to easily integrate their Meez Nation Avatars into a Unity3D project by simply adding a couple Unity Prefabs into their scene. Dragon Dodge uses the SDK to load a Meez Avatar which is then tasked with jumping back and forth to dodge some terrifying flying fireballs.
Features:
- Custom Unity3D SDK creation and integration
- Custom particle and shader effects
- Custom tap user input
- Mobile Android application
- Built with Unity3D and C#