Meez Dragon Dodge

September 12, 2017 · Updated · 0 comments

Dragon Dodge is an Android micro-game created to test the Meez Unity3D SDK which I played a key role in developing. The SDK allows Unity developers to easily integrate their Meez Nation Avatars into a Unity3D project by simply adding a couple Unity Prefabs into their scene. Dragon Dodge uses the SDK to load a Meez Avatar which is then tasked with jumping back and forth to dodge some terrifying flying fireballs.



  • Custom Unity3D SDK creation and integration
  • Custom particle and shader effects
  • Custom tap user input
  • Mobile Android application
  • Built with Unity3D and C#