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Yahtzee! Too Late for a Contest, but Never too Late to Play

Devon O. · July 27, 2008 · Flash, Life · 4 comments
3

Long ago and an ocean away, I made a nice little Yahtzee game in Flash that many folks (myself included) seemed to love. Unfortunately, “something” (I never did come around and track down exactly what that something was) broke the hiscore saving script around the same time Flash 8 appeared (yes, this was back late MX 2004 days). Well, no one likes playing an online game if you can’t save a high score, so interest quickly dwindled.

I always told myself I’d make a new version at some later date when, just the other day, I happened to see an online game creation contest posted by dice.com. Well, here I’ve been floating around off the eastern U.S. for the past fortnight or two with nothing to do but go slowly mad so I figured this was the perfect opportunity for my Yahtzee game rekindling. Unfortunately, I apparently don’t read real good as, after 3 days of fiddling around with this thing in my spare time, I discovered the contest ended on July 21 (I could have sworn the rules said the 27th). I really believe staying too long on a ship at sea corrodes intelligence. Everyone just shuffles around in sensory and sleep deprived stupor. Of course this is the military…

In any case, at least this little project kept me sane for the past three days. Go ahead and give it a whirl. Everyone loves a good game of Yahtzee…

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4 Comments:
  1. very fun, brother. who the heck is scoring in the 500+??? YIKES!!!!

    Josh · July 28, 2008
  2. Why, me, of course.. :)
    Glad to hear it’s fun…

    Devon O. · July 29, 2008
  3. I’m alittle curious as to how you got all of your dice to return random functions. I am making something with dice yet all the dice return the same value. Any ideas or helpful suggestions? I am using Actionscript 3.0

    David · April 26, 2011
  4. Each die is made in Papervision3D. When you roll them 3 random numbers are generated each between 4 and 10 (or something – I’m just guessing because it’s been a long long time). Those numbers are multipled by 90 and the x, y, and z rotation of the die is tweened to those values. The value of the die is calculated by the final rotations.

    Devon O. · April 26, 2011

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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

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