LogoLogo
  • Home
  • Projects
  • About
  • Contact

Pickle Rick in Augmented Reality

by Devon O.· May 09, 2018· in Shaders, Unity3D· 2 comments tags: arcore, augmented reality, Unity3D
Here’s just a quick little personal project I was playing around with. I’ve seen a bajillion portal projects for augmented reality (possibly the best being this Aha demo), but I wanted to add my own little Rick and Morty twist to one. The portal uses ARCore motion tracking to open or close according to the user’s proximity. Some models used: Pickle Rick Mr. Meeseeks Portal Gun Incidentally, ARCore 1.2 has just been released. Looks like some cool new features to start digging into.
Read More

Environment Mapping with ARCore and Unity3D

by Devon O.· May 05, 2018· in Shaders, Unity3D· 3 comments tags: arcore, augmented reality, c#, Unity3D
So here’s a little trick for mapping a device camera image onto a 3D model when using Unity3D and Google’s ARCore in order to create some realistic environment reflections and further blend augmented reality with plain old reality. I originally got the idea from this Unity blog post. Before digging into John Sietsma’s solution, though, I implemented my own and figured there were big enough differences to warrant describing my own approach. Before jumping into some code, here’s a little look at the effect in action. You can see how the floating torus reflects both the color of the candle as well as my hand waving around it. In this video, the reflection amount is set to .85 and the blur amount to 7 (those properties will be made clear later): Overview From a high perspective, the effect is achieved by taking the camera image, blurring it, then mapping it onto a 3d model using radial coordinates based on the world normals. Is the effect perfect? Not at all. Really the entire thing is faked. First, because we’re using the camera as an environment map, it’s entirely possible to see an item behind the 3d model reflected in front of it. Also, […]
Read More
Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

Reviewer of “The Starling Handbook”

Unity Engineer at Touch Press.

Categories
  • Actionscript (95)
  • AIR (16)
  • Flash (99)
  • Games (7)
  • Liberty (13)
  • Life (53)
  • Shaders (20)
  • Unity3D (21)
Recent Comments
  • MainDepth on Unity Ripple or Shock Wave Effect
  • Devon O. on Unity Ripple or Shock Wave Effect
  • Feral_Pug on Unity Ripple or Shock Wave Effect
  • bavvireal on Unity3D Endless Runner Part I – Curved Worlds
  • Danielius Vargonas on Custom Post Processing with the LWRP
Archives
  • December 2020 (1)
  • December 2019 (1)
  • September 2019 (1)
  • February 2019 (2)
  • December 2018 (1)
  • July 2018 (1)
  • June 2018 (1)
  • May 2018 (2)
  • January 2018 (1)
  • December 2017 (2)
  • October 2017 (1)
  • September 2017 (2)
  • January 2017 (1)
  • July 2016 (1)
  • December 2015 (2)
  • March 2015 (1)
  • September 2014 (1)
  • January 2014 (1)
  • August 2013 (1)
  • July 2013 (1)
  • May 2013 (1)
  • March 2013 (2)
  • December 2012 (1)
  • November 2012 (1)
  • September 2012 (3)
  • June 2012 (2)
  • May 2012 (1)
  • April 2012 (1)
  • December 2011 (2)
  • October 2011 (3)
  • September 2011 (1)
  • August 2011 (1)
  • July 2011 (1)
  • May 2011 (2)
  • April 2011 (2)
  • March 2011 (1)
  • February 2011 (1)
  • January 2011 (2)
  • December 2010 (3)
  • October 2010 (5)
  • September 2010 (1)
  • July 2010 (2)
  • May 2010 (5)
  • April 2010 (2)
  • March 2010 (7)
  • February 2010 (5)
  • January 2010 (5)
  • December 2009 (3)
  • November 2009 (1)
  • October 2009 (5)
  • September 2009 (5)
  • August 2009 (1)
  • July 2009 (1)
  • June 2009 (2)
  • May 2009 (6)
  • April 2009 (4)
  • March 2009 (2)
  • February 2009 (4)
  • January 2009 (1)
  • December 2008 (5)
  • November 2008 (2)
  • September 2008 (1)
  • August 2008 (6)
  • July 2008 (6)
  • June 2008 (9)
  • May 2008 (4)
  • April 2008 (3)
  • March 2008 (4)
  • February 2008 (9)
  • January 2008 (7)
  • December 2007 (6)
Copyright © 2021 Devon O. Wolfgang