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Unity Ripple or Shock Wave Effect

by Devon O.· September 24, 2017· in Shaders, Unity3D· 20 comments tags: shaders
So, here’s another quick Unity3D tip. Incidentally, speaking of Unity, for anyone wondering what happened to the multi part endless runner posts I started, I decided to quit that since the folks at Unity released their own endless runner game which is much more fully featured. You can check it out here – it’s a great source. Anyway, here’s a little image effect shader that can create a nice ripple or shockwave or etc type of effect: [crayon-6046d26dcbb7b036297744/] Apply that shader to a material then add that material to this post processor script (which should be added as a component of the Main Camera). [crayon-6046d26dcbb8c541259500/] You can play around with the public properties of the material and the RipplePostProcessor component in the inspector, but here’s an example of what it can do – just click around the scene (again, using the fantastic Blacksmith’s Forge package). Hope it may help out.
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Spritesheet Scene Transitions in Unity3D

by Devon O.· September 16, 2017· in Shaders, Unity3D· 0 comments tags: shaders
Over the past couple weeks I’ve been working on  a number of transition effects for use with the Starling Framework. One of my favorites involved using a Starling MovieClip of a greyscale sprite sheet animation to hide or reveal a DisplayObject instance. For example, you could take a black and white frame sequence of something burning or a spreading ink splotch and use it to transition an image in or out. After completing the Starling work, I got to wondering if I could do the same thing in Unity3D with the same spritesheet and texture atlas assets. Of course with a little finagling it turns out I could so I thought I’d share this little tip for anyone looking to do something similar. What It Is Before going any further it would probably help to present a visual idea of what the heck I’m talking about. Click here for a WebGL example of the type of effect this technique can create. Just to make the example scene more interesting, I used a fantastic Blacksmith’s Forge interior from 3DForge available for free on the Unity Asset Store. So what’s happening? Essentially, there is a spritesheet animation of a spreading blob of […]
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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

Reviewer of “The Starling Handbook”

Unity Engineer at Touch Press.

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