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Droste / Escher Effect in AGAL

by Devon O.· December 31, 2015· in Actionscript, Shaders· 0 comments tags: agal, effect
One last bonus post for the new year, seeing as how I remembered I had a blog. This is really just a snippet I would ordinarily post on Wonderfl, but Wonderfl seems not to be working for me lately (if anyone wants to check out my Wonderfl profile and let me know if they can view any of my posted codes, I’d appreciate it. But I can’t). [crayon-6037ee98ab4e4015974916/] Happy New Year!
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Ending the Year with Dynamic Multi-Pass Shaders in Starling

by Devon O.· December 31, 2015· in Actionscript, Shaders· 6 comments
So, the last day of 2015 and, I believe, just my second post of the year. I think there’s some law which states you have to make at least two blog posts per year to legally say you maintain a blog, so I’m a bit pressed for time. I would love to say the reason for my absence is all the work I’ve been doing on a secret project which has been taking up all my time – and that would actually be at least partially true. But, let’s face it, I’m a bit of a lazy man, and also have to wonder if anyone, besides myself, that is, actually still reads Flash blogs these days. Hopefully someone. A Little Bit About Project X For the past 3 years or so, in my spare time, an hour here, 2 hours there, I’ve been working on a bit of a casual mobile game. While I’m not at the point of releasing or even revealing too much about it, I will say you will eventually get the chance to play a big-nosed bug on a motorcycle (if anyone’s actually able to guess the game title from that little tidbit, I’ll give out […]
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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

Reviewer of “The Starling Handbook”

Unity Engineer at Touch Press.

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