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Base Mobile Tasks .ane and a Few Tips

by Devon O.· March 29, 2015· in Actionscript· 0 comments
Admittedly (and rather pathetically), it’s been so long since I’ve posted anything on this blog, I’ve nearly forgotten how. I am still around, however, and still, after the innumerable deaths of Flash over the past decade and a half, primarily an Actionscript developer. Being an Actionscript dev these days, though, really means being an AIR developer. And being an AIR developer, really means being a mobile developer. And being an AIR developer who works on mobile apps means at the very least occasionally getting one’s hands ‘dirty’ writing native code packaged as an Adobe Native Extension or .ane. If you’re reading this (for the most part) Flash blog and don’t know what an .ane file is, I’ll just assume you’ve been living under a rock and just move on. Having worked on several (Android only) ane files at work now, I thought I’d share a few tips and tricks I’ve learned along the way. Some of these are Android specific and some generic. Don’t package support files in your ane. If you are writing an ane (just for example) for Google Analytics, by all means include the GA sdk code. But if your ane requires, say, the Android support v4 .jar […]
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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

Reviewer of “The Starling Handbook”

Unity Engineer at Touch Press.

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