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Some Photographic Shaders

by Devon O.· September 13, 2014· in Actionscript, Shaders· 12 comments
A couple weeks ago I was contacted and asked to write some filters for Starling that could be used in a mobile camera application. To be honest, I’m not sure what’s become of the app as I’ve lost contact with the developer, unfortunately. A part of the deal, however, was that I eventually open source the filters, so I’m going to go ahead and do that now. So, to my Starling Filters repo on Github, I’ve now added seven new photographic effects: AnselFilter is a highly configurable way of making black and white images. BleachFilter will bleach the color out of images in a fairly interesting way. BloomFilter a relatively standard bloom effect with adjustable color. LomoFilter does a bit of toy camera/Lomo/Vintage color adjustment. NoiseFilter will add a custom amount of grain/noise to an image. Animating the seed parameters can produce a nice static effect. TiltShiftFilter will produce a decent tilt shift blur. To be effective, this filter requires multiple passes, though, so probably isn’t that useful in performance critical situations. VignetteFilter creates a standard vignette effect with optional sepia colorizing. I also sat down and created a filter browser demo app thing so that you can easily see how different […]
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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

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Unity Engineer at Touch Press.

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