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Santabot: A Unity3D Flash Game

by Devon O.· December 26, 2011· in Unity3D· 4 comments
All right, so a Christmas game like “Santabot vs. The Flying Saucers from Mars” may be a day late (or 364 days early) and a few quid short, but it’s the best I got at the moment. When the good folks at Unity3D announced the beta 3.5 preview version with Flash export I downloaded the thing as quick as I could. After a few false and frustrating starts (had to install the app 3 times before it started working properly. Have no idea why – I haven’t heard that happening to anyone else), I was up and running. After building a quick and simple game here are a few thoughts. Unity3D is freakin fast. The game may be simple, but still it was just a day’s work. Building the same thing in plain ol’ Flash would have taken I don’t even want to think about how long. Even using a 3D engine like Away3D, it would have been a fairly substantial undertaking. Bottom line – if you’re looking to build 3D Flash games, Unity is the way to go. The output files are a bit chunky. A developer build (which compiles much quicker) of the .swf file is around 16 megs. […]
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Magnify – a jQuery Plugin

by Devon O.· December 11, 2011· in Actionscript· 5 comments tags: javascript, jquery
Let me begin by saying right up front, I have not given up on Flash. Despite Adobe’s recent PR debacle which I’m sure if you’re reading this, you’re familiar with, I still love Flash and it’s still my bread and butter. When my wife wanted to put together a portfolio site to show off her fantastic photography and collage work, though, I figured it was as good a time as any to pick up some new skills. So I delved into the land of jQuery and HTML. Sort of 2001: A Javascript Odyssey. While building the site (which still isn’t complete, but it’s coming along) I discovered I needed some sort of tool to magnify images. Now there are a lot of good jQuery zooming plugins out there, but seeing as how this was supposed to be a learning experience, I decided to write my own. You can check out the results here. You’re welcome to use this, if you’d like (it’s available under MIT license), but here are a few caveats. First, it only works with single images that have been scaled down in the html page (the ‘magnified’ image is actually the size of the original image). Second, the […]
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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

Reviewer of “The Starling Handbook”

Unity Engineer at Touch Press.

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