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It’s a Starling Halloween

by Devon O.· October 30, 2011· in Flash· 1 comments tags: stage3d, starling
So after making my Starling Particle Editor, I thought I’d take the time to actually build a little something in the framework. And what better thing than a Zombie Shooting Gallery made with the help of my wonderful wife. It’s a 3 meg download with a boring preloader, but it’s fairly well worth the wait. To play, just shoot as many zombies as you can in the allotted 15 seconds. Make sure to use the spacebar to cock the shotgun before each shot. And in case you’ve never seen a zombie movie in your life, be sure to shoot the bastards in the head. It’s funner with the sound turned up as well. One of the main things I wanted to learn in this exercise was how to use Texture Packer. There were a few technical difficulties though. While the latest version of  Texture Packer will make sprite sheets from .swf files, it does not support 3D transformations within those .swf files. A bit of searching around and I found Zoe from Grant Skinner. While Zoe does support 3D transformations in .swf files, it doesn’t export an .xml file in a format compatible with Starling. After a bit of tinkering (and […]
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Getting Started with Proscenium

by Devon O.· October 09, 2011· in Actionscript· 13 comments
So I had a chance this weekend to sit down and play around with Adobe’s new 3D framework for Stage3D, Proscenium, and thought I’d share a few of the results (a word of caution, there are no preloaders for any of the examples and may load a bit slowly). The first shows some reflections and shadows. Move your mouse around to raise and lower the camera. In the second, I thought I’d play around with some physics. Use the keyboard arrow keys to roll the red ball around and knock over some crates. Note: there seems to be something buggy with the Proscenium keyboardEventHandler() method and you may have to refresh the page to get control of the ball. In the third, I thought I’d play around with a video texture. If you have a webcam attached, you can see yourself in a sphere with a mirror orbiting around (look hard enough and you may see the back of your head). My first impressions of Proscenium are generally pretty favorable. There are a few things I’d like to see worked out, such as the keyboard event handler mentioned above. Also, there doesn’t seem to be an easy way to apply […]
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Particle Editor for Starling Framework

by Devon O.· October 01, 2011· in Flash· 65 comments tags: stage3d, starling
So I finally had time to sit down and have a bit of a play with the Starling 2D framework for Flash’s GPU accelerated Stage3D the other day (as well as read through the extensive and thorough documentation). It looks to me quite promising and certainly fun to play with  (although this tweet from Iain Lobb suggests it may have some texture caching issues, I’m hoping those will be hammered out as work on the framework progresses). One of the things I was really excited to play around with was particles. Everyone loves particle effects. At this last Flash on the Beach, Lee Brimelow gave a cool sneak peak at using this very slick looking UI to create some particle effects, export them as a .pex file, then use that .pex file in a separate project (I mentioned that briefly in my last post). Little did I know at the time, but Lee was using the Starling framework and the slick looking particle editor he was demoing was Particle Designer from SeventyOne Squared. Needless to say, I was quite disappointed to discover that Particle Designer was (a) for Mac’s only, and (b) a commercial piece of software (though it only […]
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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

Reviewer of “The Starling Handbook”

Unity Engineer at Touch Press.

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