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Making The Gaming Scene (A Change in Careers)

by Devon O.· May 29, 2011· in Flash, Life· 6 comments
And for my second blog post of the day, a much more personal note. After about three years of working with, what I would consider as objectively as possible, the best digital agency in Ireland, vStream Digital Media, I have made the immense career decision to leave the agency world and enter the arena of Flash Platform gaming. So, beginning tomorrow, I am taking on the role of Senior Flash Engineer at PopCap Games, International. This will be both an incredible and incredibly challenging position and, as nervous as I might be at the change and as much as I will definitely miss my former coworkers and bosses, I am extremely excited and cannot wait to dive in. This certainly wasn’t a decision I came to lightly; there were many factors to weigh over. Over my 11 or 12 or so years of being a “Flash guy”, I never once considered myself a game developer, even on those odd occasions when I was developing games. I have always considered myself more of an application developer, whether those applications were websites, desktop applications, Facebook applications, mobile applications, or, well, games. Being a game developer requires a whole new paradigm. While not […]
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Feeling Lucky?

by Devon O.· May 29, 2011· in Actionscript· 0 comments
Yesterday, I saw several posts on good ol’ Twitter pointing out this Frederick McSwain portrait of Tobias Wong created in dice. While not meaning to detract from the personal sentiments and hard work of this intriguing piece of art, I just thought that using dice would be an interesting way to create some ascii images. So, I found this free dice font and sat down and created the simple class below. [crayon-6046be42ce52a402834979/] To use it (which you’re free to do), you’ll need the font mentioned above in a directory named ‘fonts’ within a directory named ‘assets’ in the same directory as the AsciiDice.as class file (com.onebyonedesign.extras). Create a TextField instance and set its defaultTextFormat property to AsciiDice.DICE_FORMAT. Also be sure to let it autosize and set its embedFonts and multiline properties to true. Finally, just use the static renderImage() method to set the text property of your textfield (passing it the bitmapdata of the image you’d like to render as dice and a maximum width and height if you’d like). Here’s a quick example (incidentally, if you choose to upload an image, I set the maximum filesize to 500k and I didn’t bother with error messages. So if you try to […]
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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

Reviewer of “The Starling Handbook”

Unity Engineer at Touch Press.

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