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MOTION – FLUID – SOUND

by Devon O.· October 22, 2010· in Actionscript· 1 comments
The other day I saw someone (@bartek, perhaps?) tweet a link to the JAM Html5 and Flash contest or event or whatever it is. The theme is to create a visual musical instrument in either HTML5 or Flash. Of course I opted on Flash, created a wonderfl account and crafted the below. Basically, it uses a bit of webcam motion detection (so, yes, a webcam is required), to swirl around some fluid dynamics and play some bell sounds. The fluid part is ported from some Processing java at this joint. The motion detection is strongly influenced by some example over at the Soulwire blog. And the bell sound bit came from a wee script posted by Keith ‘Bit-101’ Peters. So, really, when it comes down to it, none of it is mine. Sometimes you can get some pretty nice results just by sticking a clock in a radio, though. Check it out here, or head over to wonderfl to see it and the script in its entirety. …
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Glitchy Video

by Devon O.· October 17, 2010· in Flash, Life· 6 comments tags: glitch, video
Part I The other day my wife stumbled across this excellent Soulwire post on making glitches in image files and asked if I could do the same thing with video. Without actually reading the blog post, I just said sure, no problem. Well, after actually reading the article, it turned out to be a little more problematic than I realized. If you read the Soulwire post, you’ll see that the effect is achieved by loading an image file in binary format, jacking up the byte array with a bunch of garbage, then loading that damaged byte array back into a Loader instance with the loadBytes method then finally displaying the result. In order to do the same thing in real time, it would be necessary to capture each frame of video as an image file such as .jpg and go from there. Well, as most of you know, that is exactly what the JPGEncoder included in the Adobe as3corelib package does, so that is the first thing I tried using. Unfortunately, the results were just shameful. I wound up getting maybe .5 frames per second or so. Disgusting. I then tried Thibault Imbert’s optimized JPEGEncoder. The results were noticeably better, […]
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A Little Friday Graffiti

by Devon O.· October 15, 2010· in Actionscript· 3 comments tags: 3d, gml, graffiti markup language
The other day I sat in on an online dotBrighton talk on openFrameworks by James Alliban. One of the things he happened to mention in the hour or so long talk, was Graffiti Markup Language. Now this wasn’t the first I’d heard of the subject – I heard the term before in a session at some conference or other. On average, as my wife will attest to, I’d say I have to hear things 2 or 3 times before I start to listen. In any case, I took this recent exposure to the term as an excuse to actually do some googling and see what it’s all about. For anyone who doesn’t know, Graffiti Markup Language (or GML) is basically just a structured xml format used  “for archiving gestural graffiti motion data into a text file.” In a nutshell, gml contains a  whole slew of pt (‘point’) nodes and the amount of time it takes to get from one of those nodes to the next. Each point represents a x, y, z coordinate of an end stroke of a graffiti tag. So, just for kicks, I strolled over to this joint, downloaded 6 .gml files and started fooling around with […]
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Abstract Expressionism – With Extreme Prejudice

by Devon O.· October 08, 2010· in Actionscript· 5 comments
While scouring the web for interesting stuff the other day, I just happened to run across this great site of Processing examples. This site is actually a companion site to a book by Matt Pearson (aka zenbullets), former (and still occasional) actionscripter turned processor (is that the word for those who use Processing?) One of the examples there that caught my attention was this ‘Smoking Ribbon’ drawing. I took a look at it and immediately thought of porting it to actionscript (which is only fair as many of Matt’s Processing ideas seem inspired by actionscript projects – it all goes full circle in the end). After porting the script and tweaking and playing around with settings, I came up with the little Abstract Expressionist drawing application below. Just click and ‘draw’ in the black canvas area. Lifting the mouse will automatically randomly change the color palette. I was pretty happy with that, but started to wonder what it would look like if I took a picture and messed about with it using the ribbon idea. That line of thought led to the application below. Just choose a picture and click the ‘Abstractify’ button. It’s a bit slow, but the results […]
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FOTB 2010 – Some Closing Thoughts and some Play Time

by Devon O.· October 07, 2010· in Actionscript· 1 comments
Well, it’s now a week or so after the conference and I figured high time to share some final thoughts on the event. I meant to write 2nd and 3rd day in review posts, however, due to lack of time, a lack of notes, and a memory waning like the moon, I decided instead just to share a few memorable points that have stuck with me. Besides, who really is interested in a play by play review of a conference. First I have to say that the conference was fantastic. The speakers did a great job and the enthusiasm and inspirational levels were as high as always. If you haven’t seen the opening title sequence from Nando Costa, be sure to check it out here. Oh, and why not check out the opening XFactor skit put on by Disturb Media. There’s even a guest appearance from Steve Jobs. These, though, are the concepts that were shared that will always stick with me. Agencies should hire the best developers and pay them well. Well, okay, so maybe I have a bit of personal interest at stake in recalling this idea. But it was Hoss Gifford, I believe who pointed out that […]
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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

Reviewer of “The Starling Handbook”

Unity Engineer at Touch Press.

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