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Bayer Mosaic Filter in Pixel Bender

by Devon O.· July 16, 2010· in Flash· 7 comments tags: pixel bender
While just randomly browsing through wonderfl yesterday, I came across this little actionscripted bayer filter that I really liked (the one you get when you click the button labelled ‘Bayer’, that is). Now, seeing as how I’ve been trying to learn some Pixel Bender coding lately (thanks to a little inspiration from Ralph Hauwert) I thought I’d see if I could recreate something similar with good ol’ PB. The results really aren’t too shabby and actually pretty damn fast. You can check the filter out below being applied to a Video instance (you’ll need a webcam, though). Adjust the size of the effect with the slider and decide whether or not to show color using the checkbox. I’m sure several similar things have been done in the past, but sometimes reinventing the wheel can be a decent learning experience. If anyone would like to play around with the filter, the source is just below. UPDATE Got a few complaints (one in the comments below) that a null object error was being thrown when viewing the example. Just wanted to repeat that a webcam is necessary for checking it out, but I also added a quick check/error handler so that if […]
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Liquid Text Effect

by Devon O.· July 14, 2010· in Actionscript· 3 comments tags: liquid, text effect
Haven’t been too active around here lately due to a major on going project at work lately as well as the fact that my wife and I are in the slow process of moving homes. Really, the only free time it seems I have these days is during the lunch hour. So, over the past two days, I came up with this fun little toy during lunches. Having recently re-watched Terminator 2 or 3 or 4 or whichever one had that liquid metal dude, I wanted to do something liquid metally. And below is the text effect result. You can change what it says by typing something new into the text box and clicking the “change” button. You can also try different colors using the color picker in the top left (a deep red blood color may be cool for halloween, a blue for nice looking water or black can create a nice new oily BP logo). You can also mouse over the text to swish it up a bit. The code is by no means optimized or even cleaned up, but if you’d like to play around, it’s all below. To use as is, you’ll need the Arial Black […]
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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

Reviewer of “The Starling Handbook”

Unity Engineer at Touch Press.

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