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Away3D + QuickBox2D (Finally)

by Devon O.· August 30, 2009· in Actionscript· 14 comments
I’ll be the first to admit, I’m no 3D programmer – but whenever I needed it in Flash, I just used Papervision3D. It seems the default standard these days and the amount of available information, documentation, and tutorials seems endless. For quite some time though, I’ve been wanting to try out Away3D. The folks who use it, swear by it and I’ve seen some really great stuff done using it. Likewise, I’ve also really been wanting to try out Box2DFlash for some 2d physics simulations. The Box2DFlash api, based on its C++ counterpart, always intimidated the hell out of me though, with its crazy use of capitalization and arbitrary class names. But when Tomek Augustyn/Og2t sent me a message on Twitter suggesting I give QuickBox2D a try, that seemed a good sign that the time was ripe to try out these two new (to me) technologies. And so, inspired by games like the old classic LineRider and the new Red Bull Soapbox Racer, I came up with this pale comparison. To play, use your mouse to draw line segments (left to right) that will become the track. When done, click “begin” and down you go. Okay, so it’s no award winner, […]
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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

Reviewer of “The Starling Handbook”

Unity Engineer at Touch Press.

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