Real Drawing to Augmented Reality

Augmented reality may prove to just be a flash in the pan trend in the Flash world, but let’s face it – it’s fun. So, that in mind, here’s a little something I was just fiddling around with: a small app that takes an actual drawing (as in pen and paper – you know – [...]

Some Windchimes and More from FOTB


So I got an idea into my head while at Flash on the Beach

PV3D Image Extrusion

You know, you’d think with all the 3D crap I’ve been playing with lately that I actually like the stuff. I’m really not that into 3D work in Flash. I just had to try out Augmented reality when it first came around and seemed to get sucked into it all. I guess it really is [...]

Gone Bowling

Just finished work on a simple little bowling game using the JiglibFlash physics engine and Papervision3D. It’s not a fully functional game as there are no frames or score keeping, but it was made as an example file for a tutorial so was deliberately kept simple. To play, first click on the little green rectangle [...]

Flocking (Steering Behaviour) in 3D

So I just got my grubby little paws on Keith Peters’ latest book, “Advanced Actionscript 3.0 Animation”. I couldn’t even get past chapter 2 before I had to try out some stuff on my own. Chapter 2 is all about steering behaviours for AI animated movement. If you’re not familiar with the concept of steering behaviours, [...]