On the Rebound

I am rather pleased and excited to say that I have just completed my first AIR for Android game. Now, I will be the first to admit, it may not be the most exciting game in the world, but it is exactly the type of game I would enjoy (and have enjoyed) playing on the [...]

It’s Beginning to Look a Lot Like Unity…

http://onebyonedesign.com/flash/xmas10/

Happy Christmas!

Flash Player 10.2 With FlashDevelop (and a quick Cursor Manager)

For that large population of you out there using FlashDevelop for pure AS3 development, here’s a quick overview on how to start publishing to the beta version of Flash Player 10.2: Install the beta player into the browser of your choice (i.e. Chrome). Download the most recent build of the Flex SDK (4.5.0.18623 at the [...]

MOTION – FLUID – SOUND


A first foray into the wonderful world of Wonderfl[...]

Glitchy Video

Part I The other day my wife stumbled across this excellent Soulwire post on making glitches in image files and asked if I could do the same thing with video. Without actually reading the blog post, I just said sure, no problem. Well, after actually reading the article, it turned out to be a little [...]

A Little Friday Graffiti

The other day I sat in on an online dotBrighton talk on openFrameworks by James Alliban. One of the things he happened to mention in the hour or so long talk, was Graffiti Markup Language. Now this wasn’t the first I’d heard of the subject – I heard the term before in a session at [...]

Abstract Expressionism – With Extreme Prejudice


While scouring the web for interesting stuff the other day, I just happened to run across this great site of Processing examples[...]

FOTB 2010 – Some Closing Thoughts and some Play Time

Well, it’s now a week or so after the conference and I figured high time to share some final thoughts on the event. I meant to write 2nd and 3rd day in review posts, however, due to lack of time, a lack of notes, and a memory waning like the moon, I decided instead just [...]

FOTB 2010 – Day 1 in Review

Been awhile since any worthwhile posts, yet here I am, once again in Brighton for the always inspirational Flash on the Beach conference and thought that, like last year, I’d recap a few of the local goings on and shenanigans. This year the shindig opened with a few off color remarks regarding blow jobs by [...]

Bayer Pixel Bender Filter

Bayer Mosaic Filter in Pixel Bender


Now, seeing as how I’ve been trying to learn some Pixel Bender coding lately[...]

Liquitext

Liquid Text Effect


Haven’t been too active around here lately due to a major on going project at work lately as well as the fact that my wife and I are in the slow process of moving homes. Really, the only free time it seems I have these days is during the lunch hour. So, over the past two days, I came up with this fun little toy during lunches[...]

Google’s Text To Speech Engine in Flash

I’m not sure how I managed to miss this, but I just happened to run across a ‘new’ (well, newish), albeit still unofficial, offering of Google today: text-to-speech. You can see what few details there are on this Techcrunch post. Basically, it just boils down to this though – you send your phrase to be [...]

Quick Sound Effects Generator


Need some beeps, boops, or bops, to go with your UI or games [...]

Quick QuickBox2D Tip II – Collision Detection

Custom collision detection/handling in QuickBox2D [...]

None of This Runs Eternal


No Flash/Actionscript stuff here. Just me rambling about the upcoming Current 93 concert [...]

Playing Around with the New UndoManager

Included in the Flex 4.0 SDK and the, just released, Flash Professional CS5 lies a new hidden little gem of a class: flashx.undo.UndoManager (although the Flex 4.0 SDK’s been out for awhile, I have to admit I didn’t even notice this until I installed Flash CS5 and started poking around the documentation looking for new [...]