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UI, MXNA, RegEx, and More

Devon O. · April 04, 2008 · Actionscript, Flash, Life · 6 comments
1

Just finished retooling a small package of six user interface tool/widget classes. While not extremely customizable, they are very lightweight (being entirely scripted). And of course you are welcome to mess with the script to produce something more suited to your own application design. You can check out an example here, view the documentation here, and download the .zip file of all the classes here, if interested.

I also just discovered this morning that this blog has been added to the mxna aggregator. Kind of a nerdly thing, but it’s a rather prestigious honor. I’ve been getting most of my news of the Flash/Flex/Actionscript world from the fullasagoog and mxna blogs for what seems like ever, and now my own blog is a member of each. It’s a very nice feeling.

For anyone new to RegEx (or old for that matter), Grant Skinner has just released a cool new Air application to try out. Get more info and the download here. Me, I’m still waiting for an Air version of gModeler for AS3 to come about. What a frabjous day that’ll be.

So, I was just playing around in LinkedIn today (hence the shiny new button in the column to the right) and joined the ShavedPlatypus group as well as the Papervision3D group. If anyone knows of other Actionscript oriented groups on LinkedIn, post a comment here and let me (and the rest of the world) know. I’m really having a helluva time finding any groups at all at that joint.

This may be the last post for a little bit. Currently making things ready for a 2 month underway beginning tomorrow. I’m really not feeling it, to be perfectly honest. On the bright side however, when I return I’ll have a measly 4 months or so left in the navy. Speaking of frabjous days…

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6 Comments:
  1. Great tools! I’m lookin’ at them now…

    David Galavotti · April 26, 2008
  2. Thanks, David. Hope they might be useful…

    Devon O. · April 27, 2008
  3. yeah thanks devon, i’ve been using the code u posted on kirupa a while back, for a scroller, so this scrollbar is very welcome. i’ll let u know where i get with it later in the week.

    pz

    dee · April 27, 2008
  4. here’s a question devon, before i start “hacking”…

    so say i actually want to use two or even more scrollbars, say for, instances of a kind of “panel” rather than the overall app –
    obviously there are requirements then for masks for each “content” clip that needs a scrollbar, and so forth, and, that that will all be reflected in the scrollbars methods in regard of height calculations and so on,
    and, crucially it can no longer be a singleton –
    but here’s something i’ve never been fully clear on: if i need any of these panels to come and go (think of them as pop ups perhaps), or be replaced, is there an issue to think about with removing the event listeners? so, if it were not a singleton, and therefore i have instances of scrollbars, is it enough to set what was a variable reference to a scrollbar to null, or does it need a kind of public self-destruct method?

    dee · May 04, 2008
  5. Hey, Dee. Check out this post at kirupa.com: http://www.kirupa.com/forum/showthread.php?t=245267 It’s quite old – the class was created when Flash 9 was still in an alpha stage. The script is a bit sloppy and, to be honest, I’d probably use a scrollpane component were I to need the functionality now. But at the time, there were no components for Flash 9/CS3 and AS3 and I needed it. In any case, it will give you a good start to do what you’re doing..

    d.

    Devon O. · May 06, 2008

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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

Reviewer of “The Starling Handbook”

Unity Engineer at Touch Press.

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