Sleep Has His House

While living in Sicily a couple years back, I had the opportunity to visit the dilapidated, yet still standing, Abbey of Thelema in Cefalu. The house stands completely surrounded by trees in the shadow of a relatively new soccer (excuse me, I mean football) stadium. The murals orginally painted by Aleister Crowley, painted over by the superstitious locals, then uncovered by Kenneth Anger are still in relatively good condition. Why the house still stands is a complete mystery to me, but I’m glad and comforted by the fact that it does. I thought I’d post some pictures in case anyone else may be interested.

“Do what thou wilt shall be the whole of the Law…”

abbey1.jpg

abbey2.jpg

abbey4.jpg

abbey7.jpg

No Comments

Sorry, the comment form is closed at this time.

Devon O. Wolfgang

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development”

Contributing Author of “Flash AS3 for Interactive Agencies”

Senior Flash Engineer PopCap Games, International Ltd.

Portfolio

Santabot: A Unity3D Flash Game


All right, so a Christmas game like “Santabot vs. The Flying Saucers from Mars” may be a day late[...]

Magnify – a jQuery Plugin


Let me begin by saying right up front, I have not given up on Flash[...]

It’s a Starling Halloween


Getting some practice for the upcoming Zombie Apocalypse[...]

Getting Started with Proscenium

So I had a chance this weekend to sit down and play around with Adobe’s new 3D framework for Stage3D, Proscenium, and thought I’d share a few of the results (a word of caution, there are no preloaders for any of the examples and may load a bit slowly). The first shows some reflections and [...]

Particle Editor for Starling Framework

An in-browser particle editor for the Starling 2D Framework for Flash Player 11.

So Long and Thanks for all the Flash on the Beach

So, another Flash on the Beach has just has just drawn to a close[...]

Game Development Tips from the Trenches of PopCap

Well, this is a post that’s a bit overdue, but, thanks to a well timed bank holiday, I finally had the opportunity to sit down and type up what I’ve been meaning to for some time now…

Old Skool Demoscene FX as 3D Textures

Many moons ago, I got the idea to create some demoscene plane deformation effects in Flash based on the formulas found here: http://www.iquilezles.org/www/articles/deform/deform.htm. I posted my less than desired results up on wonderfl. Thankfully, fellow wonderfl user, Hasufel, forked my attempt and optimized the hell out of it coming up with this. Well, today, for no [...]

Making The Gaming Scene (A Change in Careers)

And for my second blog post of the day, a much more personal note. After about three years of working with, what I would consider as objectively as possible, the best digital agency in Ireland, vStream Digital Media, I have made the immense career decision to leave the agency world and enter the arena of [...]

Feeling Lucky?

Images to dice, kick ascii style [...]

Adventures in Playbook Land

Adventures in Playbook Land


Now that the ordeal is over, I thought I’d take the time to sit down and share my account of what it was like to develop a Blackberry Playbook application using the Adobe Flex SDK[...]

Flash

Draw it for Me

So many ideas – so little time….

Kinect Application Running in Dublin

So, on Friday I just wrapped up our latest project at vStream Digital Media, a Kinect powered flipbook that lets users flip through the hand written notebooks of Philip Lynott of Thin Lizzy. The app uses OpenNI, runs in Adobe AIR and is currently on display at a pretty bitchin’ Phil Lynott exhibition running in [...]

Beach Ball Kinect Party

So we finally got a Kinect camera hooked up to a pc at work and, while it doesn’t seem to be legal to use it for commercial projects (but, hey, I’m no lawyer), the boss asked me to get it figured out and come up with some ideas just in case it would be feasible [...]

Facebook and Flash – A Book Review

Now, I should begin by saying I absolutely hate building Facebook applications. And I build a lot of them at work. Every time I get the word from above that we’re doing another FB app, I just groan – both inwardly and out. It’s become a running joke of the office. Why do I dislike [...]

Multitouch Fluid Dynamics with AIR for Android and RTMFP

The other day I was having some fun playing around with Eugene Zatepyakin’s (aka @inspirit) FluidSolverHD (Actionscript port of C++ fluid dynamics library, MSAFluid. Or is MSAFluid, the processing/java port of the C++ library? In any case it’s a very cool fluid dynamics thingamabob – the HD version using Alchemy). After a bit of tinkering, [...]