Published on March 21, 2010 12:56 am.
Filed under: Life
Another filter for the Starling framework[...]
Published on May 26, 2013 2:56 am.
Filed under: Actionscript, Flash Tags: agal, starling
What it boils down to is handling asynchronous tasks [...] in a clean, intelligent fashion [...]
Published on March 18, 2013 2:16 am.
Filed under: Actionscript Tags: asynchronous
While cruising the internet today looking for interesting things to try out I ran across this fun little GPU Gem[...]
Published on March 10, 2013 7:37 am.
Filed under: Actionscript
In plain English to create a circular mask we would want to do something like this[...]
Published on December 9, 2012 4:11 am.
Filed under: Actionscript Tags: agal, starling
A look at using the PhysicsEditor tool for Nape and Starling [...]
Published on November 25, 2012 3:42 am.
Filed under: Actionscript
Just a couple game fragments, really[...]
Published on September 16, 2012 4:42 am.
Filed under: Actionscript, Flash, Games Tags: away3d, starling
Another filter for the Starling framework[...]
Published on September 10, 2012 5:06 am.
Filed under: Actionscript, Flash, Games Tags: starling
Using and writing filters in the Starling framework[...]
Published on September 8, 2012 8:26 am.
Filed under: Actionscript, Flash Tags: agal, starling
Perhaps it was too much Meat Beat Manifesto in the late 80′s [...]
Published on June 23, 2012 8:16 am.
Filed under: Actionscript, Flash
So the other day I sat down and thought to myself: self, it’s high time you learn you some of this new fancy pants AGAL[...]
Published on June 3, 2012 6:57 am.
Filed under: Actionscript, Flash Tags: agal, agalmacroassembler, glsl, opengl, stage3d
Obviously this could come in pretty darned handy for space games, side scrollers, etc, etc[...]
Published on May 7, 2012 7:37 am.
Filed under: Actionscript, Flash Tags: stage3d, starling
So, Easter Day, I thought I’d sit down and make a little ‘Paint on an Egg and Send it to Your Friend’ app.
Published on April 8, 2012 11:31 pm.
Filed under: Actionscript, Flash Tags: away3d
All right, so a Christmas game like “Santabot vs. The Flying Saucers from Mars” may be a day late[...]
Published on December 26, 2011 6:22 am.
Filed under: Actionscript
Let me begin by saying right up front, I have not given up on Flash[...]
Published on December 11, 2011 2:33 am.
Filed under: Actionscript Tags: javascript, jquery
Getting some practice for the upcoming Zombie Apocalypse[...]
Published on October 30, 2011 6:42 am.
Filed under: Flash Tags: stage3d, starling
So I had a chance this weekend to sit down and play around with Adobe’s new 3D framework for Stage3D, Proscenium, and thought I’d share a few of the results (a word of caution, there are no preloaders for any of the examples and may load a bit slowly). The first shows some reflections and [...]
Published on October 9, 2011 1:04 am.
Filed under: Actionscript
Just wanted to say “thanks” for your old tutorial on tweening/easing classes (http://www.onebyonedesign.com/tutorials/tween_easing/undocClasses.html) I’ve been trying to find an explanation or demo of the differences between Back, Strong, etc. – and your little sample is perfect!
Hi Devon,
I just read your post about proscenium. I like it very much.
I wonder if you have any idea how to enable normal map rendering in Proscenium.
There are dynamic lights, specular and emmision map working but i can’t enable normal maps. There is no help on official forum. Maybe you could help?
Best regards
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