Papervision3d + As3dmod = Twisty Cubes

Just playing around with a little twisty cube idea that’s been percolating in the back o’ me noggin for a bit:

Get Adobe Flash player


In other news, as you may or may not have noticed, just updated the look of the joint. Not 100% sold, but it ain’t horrible. We’ll see if it sticks around.


  1. samBrown says:

    very cool – nice work

  2. markval says:

    Does the model require more triangles to make it twist or its the library making it with more subdivision ?

  3. Nice effect, Papervision is cool.

  4. richG says:

    Will you share the source?

  5. Jerry says:

    Love it Devon…and like the new look… :)

  6. Devon O. says:

    @Rich, I’m hoping to actually do something with it myself before I share the source, but I will either way in the near future.

    @Jerry, Thanks for the comment on the new look. It’s starting to grow on me…

  7. richG says:

    Of course Devon, I understand. Can’t wait to see what you’ve done (and try it myself :)

  8. […] an unrelated note, in my Twisty Cubes post, I mentioned in a comment that once I used that code for myself, I’d go ahead and make it public […]

  9. Tyrone says:

    Very wicked effect, if your not going to release the source, any chance of a break down on how you did this? was it using pure Papervision?

    again awesome

  10. Devon O. says:

    Hey Tyrone,
    The source is actually just a couple blog posts down: It was done using Papervision3D and AS3DMod…

RSS feed for comments on this post. / TrackBack URI

Leave a Reply

Devon O. Wolfgang

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development”

Contributing Author of “Flash AS3 for Interactive Agencies”

Senior Software Engineer at Meez

Starling Particle Editor


Droste / Escher Effect in AGAL

A New Year’s Eve bonus[…]


Ending the Year with Dynamic Multi-Pass Shaders in Starling

I think there’s some law which states you have to make at least two blog posts per year to legally say you maintain a blog[…]

Adobe ANEs

Base Mobile Tasks .ane and a Few Tips

Admittedly (and rather pathetically), it’s been so long since I’ve posted¬†anything on this blog[…]


Some Photographic Shaders

A couple weeks ago I was contacted and asked to develop some filters for Starling that could be used in a mobile camera app[…]


Animated Particles, Books, and Code – It’s a New Year

It’s a new year[…]


Logical Or Assignment Bug in ASC2

So, here’s something to keep an eye on if switching to AIR 3.8[…]

Starling Filter Collection

Starling Filter Collection

Building up a collection of filters for the Starling framework[…]

Starling Warp

Warp Filter for Starling

Another filter for the Starling framework[…]


Promises Promises

What it boils down to is handling asynchronous tasks […] in a clean, intelligent fashion […]


Starling ‘God Ray’ Filter

While cruising the internet today looking for interesting things to try out I ran across this fun little GPU Gem[…]

Alpha in Starling Filters and Basic Branching in AGAL

In plain English to create a circular mask we would want to do something like this[…]

Starling, Nape Physics, and PhysicsEditor

A look at using the PhysicsEditor tool for Nape and Starling […]

Playing With a Couple Game Ideas

Just a couple game fragments, really[…]

One More Filter For Starling

Another filter for the Starling framework[…]

Filters in Starling

Using and writing filters in the Starling framework[…]

Towards a Better Scratch

Perhaps it was too much Meat Beat Manifesto in the late 80’s […]