Mini Memory

While playing around with papervision3d and helping the wife with a little school project, came up with this little mini version of the memory card game.

Match up the two halves of each picture while racing the clock. Nice little diversion. Have fun…

1 Comment

  1. Brett says:

    Hi Devon
    Im wondering if you might be able to drop me a mail and if I could ask you some questions about the flipping of the planes in papervision here. You project is great and I could use your help on how you rotate planes indiviually.
    Cheers

TrackBack URI

Sorry, the comment form is closed at this time.

Devon O. Wolfgang

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development”

Contributing Author of “Flash AS3 for Interactive Agencies”

Senior Flash Engineer PopCap Games, International Ltd.

Portfolio

UV Scrolling in Starling


Obviously this could come in pretty darned handy for space games, side scrollers, etc, etc[...]

Drawing on Stuff in Away3D 4.0

So, Easter Day, I thought I’d sit down and make a little ‘Paint on an Egg and Send it to Your Friend’ app.

Santabot: A Unity3D Flash Game


All right, so a Christmas game like “Santabot vs. The Flying Saucers from Mars” may be a day late[...]

Magnify – a jQuery Plugin


Let me begin by saying right up front, I have not given up on Flash[...]

It’s a Starling Halloween


Getting some practice for the upcoming Zombie Apocalypse[...]

Getting Started with Proscenium

So I had a chance this weekend to sit down and play around with Adobe’s new 3D framework for Stage3D, Proscenium, and thought I’d share a few of the results (a word of caution, there are no preloaders for any of the examples and may load a bit slowly). The first shows some reflections and [...]

Particle Editor for Starling Framework

An in-browser particle editor for the Starling 2D Framework for Flash Player 11.

So Long and Thanks for all the Flash on the Beach

So, another Flash on the Beach has just has just drawn to a close[...]

Game Development Tips from the Trenches of PopCap

Well, this is a post that’s a bit overdue, but, thanks to a well timed bank holiday, I finally had the opportunity to sit down and type up what I’ve been meaning to for some time now…

Old Skool Demoscene FX as 3D Textures

Many moons ago, I got the idea to create some demoscene plane deformation effects in Flash based on the formulas found here: http://www.iquilezles.org/www/articles/deform/deform.htm. I posted my less than desired results up on wonderfl. Thankfully, fellow wonderfl user, Hasufel, forked my attempt and optimized the hell out of it coming up with this. Well, today, for no [...]

Making The Gaming Scene (A Change in Careers)

And for my second blog post of the day, a much more personal note. After about three years of working with, what I would consider as objectively as possible, the best digital agency in Ireland, vStream Digital Media, I have made the immense career decision to leave the agency world and enter the arena of [...]

Feeling Lucky?

Images to dice, kick ascii style [...]

Adventures in Playbook Land

Adventures in Playbook Land


Now that the ordeal is over, I thought I’d take the time to sit down and share my account of what it was like to develop a Blackberry Playbook application using the Adobe Flex SDK[...]

Flash

Draw it for Me

So many ideas – so little time….

Kinect Application Running in Dublin

So, on Friday I just wrapped up our latest project at vStream Digital Media, a Kinect powered flipbook that lets users flip through the hand written notebooks of Philip Lynott of Thin Lizzy. The app uses OpenNI, runs in Adobe AIR and is currently on display at a pretty bitchin’ Phil Lynott exhibition running in [...]

Beach Ball Kinect Party

So we finally got a Kinect camera hooked up to a pc at work and, while it doesn’t seem to be legal to use it for commercial projects (but, hey, I’m no lawyer), the boss asked me to get it figured out and come up with some ideas just in case it would be feasible [...]