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Devon O. Wolfgang

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development”

Contributing Author of “Flash AS3 for Interactive Agencies”

Senior Software Engineer at Meez

Starling Particle Editor

droste

Droste / Escher Effect in AGAL


A New Year’s Eve bonus[…]

multi_pass

Ending the Year with Dynamic Multi-Pass Shaders in Starling


I think there’s some law which states you have to make at least two blog posts per year to legally say you maintain a blog[…]

Adobe ANEs

Base Mobile Tasks .ane and a Few Tips


Admittedly (and rather pathetically), it’s been so long since I’ve posted¬†anything on this blog[…]

vignette

Some Photographic Shaders


A couple weeks ago I was contacted and asked to develop some filters for Starling that could be used in a mobile camera app[…]

boids

Animated Particles, Books, and Code – It’s a New Year


It’s a new year[…]

bug

Logical Or Assignment Bug in ASC2


So, here’s something to keep an eye on if switching to AIR 3.8[…]

Starling Filter Collection

Starling Filter Collection


Building up a collection of filters for the Starling framework[…]

Starling Warp

Warp Filter for Starling


Another filter for the Starling framework[…]

promise

Promises Promises


What it boils down to is handling asynchronous tasks […] in a clean, intelligent fashion […]

GodRays

Starling ‘God Ray’ Filter


While cruising the internet today looking for interesting things to try out I ran across this fun little GPU Gem[…]

Alpha in Starling Filters and Basic Branching in AGAL


In plain English to create a circular mask we would want to do something like this[…]

Starling, Nape Physics, and PhysicsEditor


A look at using the PhysicsEditor tool for Nape and Starling […]

Playing With a Couple Game Ideas


Just a couple game fragments, really[…]

One More Filter For Starling


Another filter for the Starling framework[…]

Filters in Starling


Using and writing filters in the Starling framework[…]

Towards a Better Scratch


Perhaps it was too much Meat Beat Manifesto in the late 80’s […]