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Devon O. Wolfgang

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development”

Contributing Author of “Flash AS3 for Interactive Agencies”

Senior Software Engineer at Meez

Starling Particle Editor

Adobe ANEs

Base Mobile Tasks .ane and a Few Tips

Admittedly (and rather pathetically), it’s been so long since I’ve posted¬†anything on this blog[…]


Some Photographic Shaders

A couple weeks ago I was contacted and asked to develop some filters for Starling that could be used in a mobile camera app[…]


Animated Particles, Books, and Code – It’s a New Year

It’s a new year[…]


Logical Or Assignment Bug in ASC2

So, here’s something to keep an eye on if switching to AIR 3.8[…]

Starling Filter Collection

Starling Filter Collection

Building up a collection of filters for the Starling framework[…]

Starling Warp

Warp Filter for Starling

Another filter for the Starling framework[…]


Promises Promises

What it boils down to is handling asynchronous tasks […] in a clean, intelligent fashion […]


Starling ‘God Ray’ Filter

While cruising the internet today looking for interesting things to try out I ran across this fun little GPU Gem[…]

Alpha in Starling Filters and Basic Branching in AGAL

In plain English to create a circular mask we would want to do something like this[…]

Starling, Nape Physics, and PhysicsEditor

A look at using the PhysicsEditor tool for Nape and Starling […]

Playing With a Couple Game Ideas

Just a couple game fragments, really[…]

One More Filter For Starling

Another filter for the Starling framework[…]

Filters in Starling

Using and writing filters in the Starling framework[…]

Towards a Better Scratch

Perhaps it was too much Meat Beat Manifesto in the late 80’s […]

Learning AGAL with AGALMacroAssembler and OpenGL Examples

So the other day I sat down and thought to myself: self, it’s high time you learn you some of this new fancy pants AGAL[…]

UV Scrolling in Starling

Obviously this could come in pretty darned handy for space games, side scrollers, etc, etc[…]