FITC in Quick Review

Well another FITC Amsterdam has come and gone and left its indelible mark of energy and inspiration. Thought I’d share a bit of what went on, however I’m writing this from a teensy laptop that came with the flat I’m staying in. It was a much appreciated gesture, but is not very conducive to typing, so this will [...]

AR in HTML5 with Flash

More Augmented Reality with HTML5 && Flash

Okay, so my last post was really a bit of a joke. I was just seeing how many of the trendiest tech buzzwords I could get running on a single page, and admittedly, it performed horribly. I did learn something in the process though.

Flash, HTML5, Unity3D, && Augmented Reality

Can’t decide which trendy tech bandwagon to hop onto? Try them all at once! Okay – so I’d never recommend mixing all this crap together in a real world app, but it was fun just to give it a go and see what would happen. Thought maybe the internet would explode or something. To see [...]

Flash is Dead… Long Live Flash

Ordinarily I limit my posts about Flash here to its usage and just kind of sit on the sidelines when it comes to debates about its future. After all, though I make my living with the Flash Platform, I’m not an Adobe employee and they’re big enough boys to stand up for themselves amidst all [...]

Digging into the Microphone in Flash Player 10.1

One of the big (well, maybe it wasn’t all that big, but it was interesting) announcements of the 10.1 Flash Player was its ability to access detailed sound data from the microphone in the same way you can access mp3 data now. Until now, microphone access has been limited to volume. With the 10.1 player [...]

Game Timer Download

Just playing around with an idea for a game timer and thought I’d share the results for anyone who might need something similar. Basically, this is just an ‘odometer’ style scrolling number thing that counts down from a specified number of seconds to 0. It only allows 2 digits, meaning you can only count down [...]

Heads Will Roll

A little year end 2D physics fun. Just allow web cam access and use your arrow keys to balance heads on a platter. Kinda like being King Herod without all the mess.

Spirography

My wife mentioned something about Spirographs yesterday, so I thought “hey – why not make one in actionscript”. Two seconds of googling found the formulas I was looking for (as well as a nifty java example), and about 10 minutes of coding had something up and running in Flash. Play around with the sliders and [...]

Real Drawing to Augmented Reality

Augmented reality may prove to just be a flash in the pan trend in the Flash world, but let’s face it – it’s fun. So, that in mind, here’s a little something I was just fiddling around with: a small app that takes an actual drawing (as in pen and paper – you know – [...]

Halloween I

A little early Halloween treat. I just love this time of year. By the way, you’ll need your sound on for the full effect. And try moving your mouse across the .swf. For a real Halloween treat, assuming you have about 20 some minutes to kill, I recommend turning off all the lights, turning your [...]

Some Windchimes and More from FOTB


So I got an idea into my head while at Flash on the Beach

FOTB in Review – Day 3

Bit of an overcast day today in Brighton, but still fairly comfortable. Started out the day with a bit of a let down. Had to decide between Andre Michelle and Serge Jespers. Unwisely, I picked Jespers who turned out to be a no-show. He was replaced with Mark Doherty who did a fairly good job [...]

FOTB in Review – Day 2

Another surprisingly beautiful day in Brighton. Started the day with the “Elevator Pitches” session – 20 speakers all talking for 3 minutes each. A few that stood out to me to delve into later: zenbullets.com, a generative art blog with source code for download; swingpants.com, where we saw Jon Howard make 3 games in 3 [...]

FOTB In Review – Day 1

Just pulled into Brighton yesterday afternoon. Rushed down to the dome for early registration and was a bit disappointed to discover there was no special free gift for early registrants as had been going around the twitterverse. The regular swag bag was top quality though. The bag itself is pretty great and actually usable. And [...]

BetweenAS3, Through AOS, and Around FOTB

Been extremely busy of late (not complaining), but thought I’d do a quick update post during lunch to get back into the swing of blogging. First, just finished up a little intro tutorial/article on “Getting Started with BetweenAS3″. For those not familiar with it, BetweenAS3 is a great new tweening engine that’s simple as pie [...]

Gone Bowling

Just finished work on a simple little bowling game using the JiglibFlash physics engine and Papervision3D. It’s not a fully functional game as there are no frames or score keeping, but it was made as an example file for a tutorial so was deliberately kept simple. To play, first click on the little green rectangle [...]