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Papervision3d + As3dmod = Twisty Cubes

by Devon O.· May 30, 2009· in Flash· 10 comments
Just playing around with a little twisty cube idea that’s been percolating in the back o’ me noggin for a bit:   In other news, as you may or may not have noticed, just updated the look of the joint. Not 100% sold, but it ain’t horrible. We’ll see if it sticks around.
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JiblibFlash + Augmented Reality (Take Three)

by Devon O.· May 26, 2009· in Actionscript, Flash· 13 comments tags: augmented reality, jiglib
Well here’s one more take. Now there’s two levels – you’ll bounce back and forth between them as you get through each maze. I made everything a bit smaller which improves cpu usage and also makes it easier to see. Also (hopefully) fixed it so that it will be viewable on Macs (Don’t know why Apple makes it so difficult to target the default webcam of a Mac, but man, what a pain). Once again, the marker can be found here. I’m still not happy with how the movement is accomplished. It takes a whole lot of mucking around to get a good movement based on the AR transformation system, but it works. Mostly… While not as clean as I normally like my code, it’s all posted below, if you’d like to try it out.. You’ll have to supply your own materials as well as flartoolkit, papervision3d, and jiglib libraries, but other than that, it’s all there. Enjoy The two maze levels and their interface: [crayon-600c566fa288c501666998/] [crayon-600c566fa289a961825171/] [crayon-600c566fa289d159320936/] Not perfectly decoupled, but the FlarObject handles most of the AR stuff, while the MazeScene handles the PV3d and Jiglib stuff. [crayon-600c566fa28a1097864094/] [crayon-600c566fa28a4384825907/] And finally the Main class to tie it all […]
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Jiglibflash + Augmented Reality (Take Two)

by Devon O.· May 25, 2009· in Actionscript, Flash· 9 comments
Finally had a bit of time to play some more with this combination of the jiglibflash physics engine and augmented reality and thought it was time to post. Use this marker to check out the example below. You can work the ball through the maze by actually tilting the marker paper around. It can be a bitch at times, but play around with different camera positions (you’ll definitely want it up high looking down) and rotate the marker paper about a bit and it will work. This time instead of tilting the ground plane, I just applied a world force to the ball depending on the rotation of the AR environment (check out my last post for a little bit more of a technical breakdown). Once cleaned up, I might release the code. It’s a bit of a mess at the moment. In other news, after spending 3 days this past weekend trying to pound out an Actionscript 3.0 based QR Code reader, I happened to notice a Tweet from @quasimondo pop up on Destroy Twitter saying to check out the new AS based QR Code reader in the libspark project here. It actually works quite well. The bastards. Just […]
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Jiglib + Augmented Reality : Playing with Balls

by Devon O.· May 12, 2009· in Actionscript, Flash· 12 comments tags: augmented reality
So I was playing around with the JiglibFlash Physics engine in augmented reality the other day and thought to myself, “Self, wouldn’t it be just the bees knees if you could actually control the movements of your little 3D world items by just moving around the Augmented Reality marker paper thing you’re holding in your hands?” Well, long story short, you can. The proof of concept video below shows what I’m on about.  In the quick example, a ball drops “from the sky” and lands “on” the marker paper. It can then be rolled back and forth by actually tilting the paper from side to side. When the ball falls off the paper another one drops down and on it goes. Right now it’s a little temperamental and about as fun as rolling a marble on a piece of cardboard, so I’m not gonna bother posting an actual .swf or code until I get something a little more interesting hammered out. For those wanting to try something out for themselves or just interested in the technical details, here’s a few tips for youse. First I set the gravity of the physics system to the z axis so object fall onto […]
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Update to Website Generation Tool

by Devon O.· May 03, 2009· in AIR, Flash, Life· 7 comments
For those unfamiliar with the AIR Website Generation Tool with the god awful name of Site GeneratAIR (still no good suggestions), check out this old post. Whether familiar with it or not, it has now been updated to version 2.2. New in the latest release: Fixed a minor bug that made the dragged/dropped icons gargantuan on a Mac. Removed the possibility of adding underscores or spaces to the DIV id names for strict doctype compliance (any other crazy characters are your own fault) Includes Swffit 2.1 Includes SWFObject 2.2 (beta, so you’ll probably want to replace this when the official version is released) Includes SWFAddress 2.3 You can install from the badge on the old blog page, or download the .air file directly here. In other news, for anyone who uses the OBO F-Player but has been disappointed that the Youtube downloader quit working, well it should be working again now. No need to update – took care of everything on this end.
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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

Reviewer of “The Starling Handbook”

Unity Engineer at Touch Press.

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