It’s a Starling Halloween


Getting some practice for the upcoming Zombie Apocalypse[...]

Particle Editor for Starling Framework

An in-browser particle editor for the Starling 2D Framework for Flash Player 11.

So Long and Thanks for all the Flash on the Beach

So, another Flash on the Beach has just has just drawn to a close[...]

Game Development Tips from the Trenches of PopCap

Well, this is a post that’s a bit overdue, but, thanks to a well timed bank holiday, I finally had the opportunity to sit down and type up what I’ve been meaning to for some time now…

Old Skool Demoscene FX as 3D Textures

Many moons ago, I got the idea to create some demoscene plane deformation effects in Flash based on the formulas found here: http://www.iquilezles.org/www/articles/deform/deform.htm. I posted my less than desired results up on wonderfl. Thankfully, fellow wonderfl user, Hasufel, forked my attempt and optimized the hell out of it coming up with this. Well, today, for no [...]

Making The Gaming Scene (A Change in Careers)

And for my second blog post of the day, a much more personal note. After about three years of working with, what I would consider as objectively as possible, the best digital agency in Ireland, vStream Digital Media, I have made the immense career decision to leave the agency world and enter the arena of [...]

Beach Ball Kinect Party

So we finally got a Kinect camera hooked up to a pc at work and, while it doesn’t seem to be legal to use it for commercial projects (but, hey, I’m no lawyer), the boss asked me to get it figured out and come up with some ideas just in case it would be feasible [...]

Facebook and Flash – A Book Review

Now, I should begin by saying I absolutely hate building Facebook applications. And I build a lot of them at work. Every time I get the word from above that we’re doing another FB app, I just groan – both inwardly and out. It’s become a running joke of the office. Why do I dislike [...]

Flash Player 10.2 With FlashDevelop (and a quick Cursor Manager)

For that large population of you out there using FlashDevelop for pure AS3 development, here’s a quick overview on how to start publishing to the beta version of Flash Player 10.2: Install the beta player into the browser of your choice (i.e. Chrome). Download the most recent build of the Flex SDK (4.5.0.18623 at the [...]

Glitchy Video

Part I The other day my wife stumbled across this excellent Soulwire post on making glitches in image files and asked if I could do the same thing with video. Without actually reading the blog post, I just said sure, no problem. Well, after actually reading the article, it turned out to be a little [...]

Bayer Pixel Bender Filter

Bayer Mosaic Filter in Pixel Bender


Now, seeing as how I’ve been trying to learn some Pixel Bender coding lately[...]

Quick Sound Effects Generator


Need some beeps, boops, or bops, to go with your UI or games [...]

Playing Around with the New UndoManager

Included in the Flex 4.0 SDK and the, just released, Flash Professional CS5 lies a new hidden little gem of a class: flashx.undo.UndoManager (although the Flex 4.0 SDK’s been out for awhile, I have to admit I didn’t even notice this until I installed Flash CS5 and started poking around the documentation looking for new [...]

Some Drawing Fun and a Bad Movie You’ll Never See

Earlier today, Dave Gillem posted a link on Facebook to an incredible Processing based drawing application. Thought I’d have a go at reproducing something similar in Flash. Well, I failed miserably, but the results were still interesting enough to check out. You can play around with it below. Just mouse down to draw in the [...]

More With the JiglibFlash Terrain

Playing around a bit more with the animated JiglibFlash terrain idea from my last post, I wanted to see how it would work in conjunction with a webcam. So, needless to say, you’ll need a webcam to check out the results below.

Rockin and Rollin with the JiglibFlash Terrain


Finally got the chance to play around with the new JiglibFlash height map terrain, today, and have to say I am very impressed [...]