enabled v. mouseEnabled & Other Stuff

In my last post (about the OBO_BoxTransition), Senocular had mentioned in a comment that the demo app was throwing an error when double clicking. While he never did come back to say what the error was, he’s a pretty sharp cookie, so I figured there had to be something to it. So, I finally downloaded the Flash [...]

3D Box Transition Effect in Flash Player 10

Playing with another transition effect made possible by the 3d capabilities of Flash Player 10, gave rise to the example below. The initial object seen is just a quickly thrown together MovieClip to demonstrate that interactive items can be transited as well as static images. After that first mc, though, all you’ll see is a [...]

Billboard Transition Effect in Flash Player 10

Didn’t really know what else to call this one. I’m sure you’ve all seen those billboards, though, that periodically spin small sections of themselves around to reveal a whole ‘nother billboard beneath advertising still more crap you don’t need, can’t afford but have to have. I just love those things. Used to mesmerize me for [...]

Active Window(S) Blur

After taking another look at this post, I came up with a way of making multiple windows that will all blur the same image. I have to admit, though, I’m not particularly fond nor proud of the way I did it. The trouble is this: a masked display object can only have a single mask [...]

Active Window Blur

I was checking out a website yesterday when it suddenly reminded me of a Pixelfumes experiment I remembered seeing many moons ago. After finding it with a quick Google search, just for kicks, I decided to play around and update the idea to AS3. I didn’t bother with the constant updating to accomadate video as that seemed [...]

AIR Cookbook Beta hits the Cyberstreets

Check out the new AIR Cookbook online at the Adobe site here. My entry on implementing a “Recent Items” menu can be seen here, but don’t worry, there’s some good stuff there as well. Back underway (navy speak for going back to sea) tomorrow for a couple weeks. Not particularly looking forward to it, but [...]

Loading, Filtering, and Saving Images with Flash Player 10

Still playing with the new features of Flash Player 10. This example uses a halftone Pixel Bender filter created by Justin Everett-Church which you can check out here. It also uses the new additions to the FileReference api to upload and download files. To use, just click on “load image” and browse for an image [...]

Curved 3D Wall in Flash Player 10

While catching up on various blog posts earlier today, I ran across this very nice example of a new Flash component which utilizes Papervision3D. As wonderful as it is, my first thought was, hey, you could do something like that natively in Flash 10 – which is exactly what I sat down and did. Now, [...]

Flash + Spry = Fly

I was playing with Dreamweaver the other day, just to see what kind of non Flash platform technologies are available these days, when something caught my eye. That “something” was the Collapsible Panel widget – part of the Spry/ajax framework that comes with Dreamweaver. It seemed to me that with just a minimal amount of [...]

Flash Player 10 Panorama

Still more playing with the new Flash Player. Nothing incredible, but a nice little panorama…

Event.EXIT_FRAME && Multi Column Text in Flash 10

All right, I’ll be the first in class to raise my hand and ask a potentially stupid question: What the hell is Event.EXIT_FRAME for? Playing around with it, it seems to do the same thing as Event.ENTER_FRAME. In fact, contrary to what I was expecting, it seems to fire before the ENTER_FRAME event. Most peculiar, mama. [...]

Saving Files Directly from Flash Player 10

So, while surfing around checking out the new Flash 10 features I ran across this intriguing quote over at ByteArray.org: File Reference runtime access — Bring users into the experience by letting them load files into your RIA. You can work with the content at runtime and even save it back when you are done [...]

Double Sided Plane in Flash Player 10

So I just returned from a two month “cruise” (Navy term for “hell on a ship”) to Europe and back to the states (survived the Bermuda Triangle incidentally) last night and I suddenly find out two things: our cat, Hildegard, has a brand new kitty home back in Ireland and Flash 10 beta is available for [...]

A Simple Drawing Application and a Quick Glance at Safari

Taking a well-deserved break from the Navy and coming home to Ireland, I had a little time to put together a small example of what may be accomplished with the UI tools from my last post. Here’s a simple little drawing application that allows the user to adjust the size, color and shape of the drawing tool. [...]

UI, MXNA, RegEx, and More

Just finished retooling a small package of six user interface tool/widget classes. While not extremely customizable, they are very lightweight (being entirely scripted). And of course you are welcome to mess with the script to produce something more suited to your own application design. You can check out an example here, view the documentation here, and [...]

Adding Flash/Actionscript Content to a Flex Project

In my recent quest to quick cram as much Flex knowledge possible into my head, I thought I’d take a look at injecting Flash or pure actionscript content into Flex. For those who’ve been using Flex, this will be old hat. For those such as myself, though, who are just making their way into Flex from a [...]