Making Waves

In a previous post, “Digging into the Microphone in Flash Player 10.1″, reader David Law asked in the comments how it would be possible to save .wav files to the server. I wasn’t sure right offhand, but thought I’d spend my lunch hour yesterday looking into it. Well, after reading this quick tutorial on Adobe [...]

Animating Bezier Curves


The other day I got the notion in my head that I wanted to draw some bezier curves in an animated fashion. I’m sure this has been done a million times before, but sometimes reinventing the wheel can be a good learning experience [...]

My God, It’s Full of Stars…


Just a quick little thing I got an idea for (i.e. pretty much ripped off) while browsing Processing examples.

The Webcam Warholizer


Just a little bit of quick Friday fun with webcam and bitmapata…

Rockin and Rollin with the JiglibFlash Terrain


Finally got the chance to play around with the new JiglibFlash height map terrain, today, and have to say I am very impressed [...]

Spinny 3D Trees

I know, I know. Recursive trees are a thing that have been done to death by – well – pretty much everyone. I just picked up a nice book on Processing the other day though and one of the first examples it gives is a nice recursive tree. In order to better understand the java/processing [...]

Digging into the Microphone in Flash Player 10.1

One of the big (well, maybe it wasn’t all that big, but it was interesting) announcements of the 10.1 Flash Player was its ability to access detailed sound data from the microphone in the same way you can access mp3 data now. Until now, microphone access has been limited to volume. With the 10.1 player [...]

Fred Never Had it so Fun – 1st Crack at Unity


Seems all the cool Flash Platform developers have been trying their hand at Unity these days, so I had to jump in and find out for myself what all the buzz was about.

Game Timer Download

Just playing around with an idea for a game timer and thought I’d share the results for anyone who might need something similar. Basically, this is just an ‘odometer’ style scrolling number thing that counts down from a specified number of seconds to 0. It only allows 2 digits, meaning you can only count down [...]

Quick QuickBox2D Tip – Runtime Skinning

Been playing around a quite a bit with QuickBox2D lately (check out my last post for one example), and have been loving it. One of the coolest features I’ve found so far is being able to easily skin QuickObjects by just specifying a DisplayObject class as the skin property of the QuickObject’s params object. The one [...]

Heads Will Roll

A little year end 2D physics fun. Just allow web cam access and use your arrow keys to balance heads on a platter. Kinda like being King Herod without all the mess.

Spirography

My wife mentioned something about Spirographs yesterday, so I thought “hey – why not make one in actionscript”. Two seconds of googling found the formulas I was looking for (as well as a nifty java example), and about 10 minutes of coding had something up and running in Flash. Play around with the sliders and [...]

Real Drawing to Augmented Reality

Augmented reality may prove to just be a flash in the pan trend in the Flash world, but let’s face it – it’s fun. So, that in mind, here’s a little something I was just fiddling around with: a small app that takes an actual drawing (as in pen and paper – you know – [...]

3D Scanner (Kinda Sorta)


When I saw a tweet from @drwoohoo with a link pointing to this page on how to build a 3d scanner, my first reaction was to jump up and ask the guys here at work where our projector was.

A Little Metaball Action

And now for something completely different… The other day, for reasons I can’t even explain to myself, I googled for metaball examples. No real need, I just rather like the way they look, all blobby and stuff. Well, one of the first things to come up was this nifty example in Java by Gordon Williams. [...]

PV3D Image Extrusion

You know, you’d think with all the 3D crap I’ve been playing with lately that I actually like the stuff. I’m really not that into 3D work in Flash. I just had to try out Augmented reality when it first came around and seemed to get sucked into it all. I guess it really is [...]