Santabot: A Unity3D Flash Game
All right, so a Christmas game like “Santabot vs. The Flying Saucers from Mars” may be a day late[...]
All right, so a Christmas game like “Santabot vs. The Flying Saucers from Mars” may be a day late[...]
Let me begin by saying right up front, I have not given up on Flash[...]
So I had a chance this weekend to sit down and play around with Adobe’s new 3D framework for Stage3D, Proscenium, and thought I’d share a few of the results (a word of caution, there are no preloaders for any of the examples and may load a bit slowly). The first shows some reflections and [...]
Images to dice, kick ascii style [...]
So many ideas – so little time….
The other day I was having some fun playing around with Eugene Zatepyakin’s (aka @inspirit) FluidSolverHD (Actionscript port of C++ fluid dynamics library, MSAFluid. Or is MSAFluid, the processing/java port of the C++ library? In any case it’s a very cool fluid dynamics thingamabob – the HD version using Alchemy). After a bit of tinkering, [...]
For that large population of you out there using FlashDevelop for pure AS3 development, here’s a quick overview on how to start publishing to the beta version of Flash Player 10.2: Install the beta player into the browser of your choice (i.e. Chrome). Download the most recent build of the Flex SDK (4.5.0.18623 at the [...]
A first foray into the wonderful world of Wonderfl[...]
The other day I sat in on an online dotBrighton talk on openFrameworks by James Alliban. One of the things he happened to mention in the hour or so long talk, was Graffiti Markup Language. Now this wasn’t the first I’d heard of the subject – I heard the term before in a session at [...]
While scouring the web for interesting stuff the other day, I just happened to run across this great site of Processing examples[...]
Well, it’s now a week or so after the conference and I figured high time to share some final thoughts on the event. I meant to write 2nd and 3rd day in review posts, however, due to lack of time, a lack of notes, and a memory waning like the moon, I decided instead just [...]
Been awhile since any worthwhile posts, yet here I am, once again in Brighton for the always inspirational Flash on the Beach conference and thought that, like last year, I’d recap a few of the local goings on and shenanigans. This year the shindig opened with a few off color remarks regarding blow jobs by [...]
Haven’t been too active around here lately due to a major on going project at work lately as well as the fact that my wife and I are in the slow process of moving homes. Really, the only free time it seems I have these days is during the lunch hour. So, over the past two days, I came up with this fun little toy during lunches[...]
I’m not sure how I managed to miss this, but I just happened to run across a ‘new’ (well, newish), albeit still unofficial, offering of Google today: text-to-speech. You can see what few details there are on this Techcrunch post. Basically, it just boils down to this though – you send your phrase to be [...]
Custom collision detection/handling in QuickBox2D [...]
Included in the Flex 4.0 SDK and the, just released, Flash Professional CS5 lies a new hidden little gem of a class: flashx.undo.UndoManager (although the Flex 4.0 SDK’s been out for awhile, I have to admit I didn’t even notice this until I installed Flash CS5 and started poking around the documentation looking for new [...]