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Devon O. Wolfgang

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development”

Contributing Author of “Flash AS3 for Interactive Agencies”

Senior Software Engineer at Meez

promise

Promises Promises


What it boils down to is handling asynchronous tasks [...] in a clean, intelligent fashion [...]

GodRays

Starling ‘God Ray’ Filter


While cruising the internet today looking for interesting things to try out I ran across this fun little GPU Gem[...]

Alpha in Starling Filters and Basic Branching in AGAL


In plain English to create a circular mask we would want to do something like this[...]

Starling, Nape Physics, and PhysicsEditor


A look at using the PhysicsEditor tool for Nape and Starling [...]

Playing With a Couple Game Ideas


Just a couple game fragments, really[...]

One More Filter For Starling


Another filter for the Starling framework[...]

Filters in Starling


Using and writing filters in the Starling framework[...]

Towards a Better Scratch


Perhaps it was too much Meat Beat Manifesto in the late 80′s [...]

Learning AGAL with AGALMacroAssembler and OpenGL Examples

So the other day I sat down and thought to myself: self, it’s high time you learn you some of this new fancy pants AGAL[...]

UV Scrolling in Starling


Obviously this could come in pretty darned handy for space games, side scrollers, etc, etc[...]

Drawing on Stuff in Away3D 4.0

So, Easter Day, I thought I’d sit down and make a little ‘Paint on an Egg and Send it to Your Friend’ app.

Santabot: A Unity3D Flash Game


All right, so a Christmas game like “Santabot vs. The Flying Saucers from Mars” may be a day late[...]

Magnify – a jQuery Plugin


Let me begin by saying right up front, I have not given up on Flash[...]

It’s a Starling Halloween


Getting some practice for the upcoming Zombie Apocalypse[...]

Getting Started with Proscenium

So I had a chance this weekend to sit down and play around with Adobe’s new 3D framework for Stage3D, Proscenium, and thought I’d share a few of the results (a word of caution, there are no preloaders for any of the examples and may load a bit slowly). The first shows some reflections and [...]

Particle Editor for Starling Framework

An in-browser particle editor for the Starling 2D Framework for Flash Player 11.