Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development”
Contributing Author of “Flash AS3 for Interactive Agencies”
Senior Software Engineer at Meez
What it boils down to is handling asynchronous tasks [...] in a clean, intelligent fashion [...]
While cruising the internet today looking for interesting things to try out I ran across this fun little GPU Gem[...]
In plain English to create a circular mask we would want to do something like this[...]
A look at using the PhysicsEditor tool for Nape and Starling [...]
Just a couple game fragments, really[...]
Another filter for the Starling framework[...]
Using and writing filters in the Starling framework[...]
Perhaps it was too much Meat Beat Manifesto in the late 80′s [...]
So the other day I sat down and thought to myself: self, it’s high time you learn you some of this new fancy pants AGAL[...]
Obviously this could come in pretty darned handy for space games, side scrollers, etc, etc[...]
So, Easter Day, I thought I’d sit down and make a little ‘Paint on an Egg and Send it to Your Friend’ app.
All right, so a Christmas game like “Santabot vs. The Flying Saucers from Mars” may be a day late[...]
Let me begin by saying right up front, I have not given up on Flash[...]
Getting some practice for the upcoming Zombie Apocalypse[...]
So I had a chance this weekend to sit down and play around with Adobe’s new 3D framework for Stage3D, Proscenium, and thought I’d share a few of the results (a word of caution, there are no preloaders for any of the examples and may load a bit slowly). The first shows some reflections and [...]
An in-browser particle editor for the Starling 2D Framework for Flash Player 11.
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