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ARCore Mini Golf Game

by Devon O.· January 28, 2018· in Games, Unity3D· 0 comments tags: augmented reality
Having received a Samsung Galaxy S8 for my birthday (a gift from my wonderful wife), I’ve been playing around a bit with Google’s ARCore preview 2. The most recent creation o’ mine is a 7 hole mini-golf/putt putt game and I thought I’d jot down a few of the trials and tribulations I’ve come across in developing augmented reality games that may help others (or at least my future self). Scaling Scaling for augmented reality is a challenge. In my case I didn’t want to create life sized putt putt tracks, but something that was visually about the size of a coffee table or so. Something you could place on the floor in front of you and walk around if necessary. In order accomplish this, I had to change the import scale of my models (which, incidentally, I got from the Unity Asset Store here, if interested) from 1.0 to .0003. This means, in terms of 3D world space scaling we’re talking about models in the size of millimeters rather than meters. Visually, this will look good on the device but can lead to other problems such as… Physics One of the first things I noticed when scaling items so […]
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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

Reviewer of “The Starling Handbook”

Unity Engineer at Touch Press.

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