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Unity3D Endless Runner Part II – Scrolling Worlds

by Devon O.· January 02, 2017· in Games, Unity3D· 6 comments tags: Unity3D
Happy New Year, all! And here it is, my first blog post of 2017. Unfortunately, if last year’s track record is any indication, this may also be my last blog post of the year. I’d like to believe not, though. Hopefully this year will be a little more productive (at least in terms of writing). And, as for pretty much everyone in the world, last year was a bit trying, to say the least. Here’s to a better one for all. In any case, this post will pick up where my last left off – the second part of a series on creating an endless runner game. If you never saw it or need to remind yourself what the hell I wrote six months ago (as I did), you can check out the first part here. So, if playing along, at the end of the last post you wound up with three prefabs: a CurveController (actually, if you didn’t turn the CurveController into a prefab object, go ahead and do so), and two tiles, Tile01 and Tile02, each with a Curved shader applied. In this episode, we’ll get a random (but not *too* random) collection of those 2 tiles to endlessly […]
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Devon O. Wolfgang

AIR | Unity3D | AR/VR

Unity Certified Developer

Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development” and “Starling Game Development Essentials”

Reviewer of “The Starling Handbook”

Unity Engineer at Touch Press.

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