Devon O. Wolfgang
Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development”
Contributing Author of “Flash AS3 for Interactive Agencies”
Senior Flash Engineer PopCap Games, International Ltd.
Technical Reviewer of “The Essential Guide to Flash CS4 AIR Development”
Contributing Author of “Flash AS3 for Interactive Agencies”
Senior Flash Engineer PopCap Games, International Ltd.
Obviously this could come in pretty darned handy for space games, side scrollers, etc, etc[...]
So, Easter Day, I thought I’d sit down and make a little ‘Paint on an Egg and Send it to Your Friend’ app.
All right, so a Christmas game like “Santabot vs. The Flying Saucers from Mars” may be a day late[...]
Let me begin by saying right up front, I have not given up on Flash[...]
Getting some practice for the upcoming Zombie Apocalypse[...]
So I had a chance this weekend to sit down and play around with Adobe’s new 3D framework for Stage3D, Proscenium, and thought I’d share a few of the results (a word of caution, there are no preloaders for any of the examples and may load a bit slowly). The first shows some reflections and [...]
An in-browser particle editor for the Starling 2D Framework for Flash Player 11.
So, another Flash on the Beach has just has just drawn to a close[...]
Well, this is a post that’s a bit overdue, but, thanks to a well timed bank holiday, I finally had the opportunity to sit down and type up what I’ve been meaning to for some time now…
Many moons ago, I got the idea to create some demoscene plane deformation effects in Flash based on the formulas found here: http://www.iquilezles.org/www/articles/deform/deform.htm. I posted my less than desired results up on wonderfl. Thankfully, fellow wonderfl user, Hasufel, forked my attempt and optimized the hell out of it coming up with this. Well, today, for no [...]
And for my second blog post of the day, a much more personal note. After about three years of working with, what I would consider as objectively as possible, the best digital agency in Ireland, vStream Digital Media, I have made the immense career decision to leave the agency world and enter the arena of [...]
Images to dice, kick ascii style [...]
Now that the ordeal is over, I thought I’d take the time to sit down and share my account of what it was like to develop a Blackberry Playbook application using the Adobe Flex SDK[...]
So many ideas – so little time….
So, on Friday I just wrapped up our latest project at vStream Digital Media, a Kinect powered flipbook that lets users flip through the hand written notebooks of Philip Lynott of Thin Lizzy. The app uses OpenNI, runs in Adobe AIR and is currently on display at a pretty bitchin’ Phil Lynott exhibition running in [...]
So we finally got a Kinect camera hooked up to a pc at work and, while it doesn’t seem to be legal to use it for commercial projects (but, hey, I’m no lawyer), the boss asked me to get it figured out and come up with some ideas just in case it would be feasible [...]